Mobile Gaming Community To Receive Six New Play’n Go Games

Play’n Go release six new title for the mobile gaming community


Play’n Go, one of the newer online and mobile casino software developers has just announced the release of eight new games over both formats. The announcement brings about the release of six new mobile casino games with an additional two for the flash web format.

With gamers no longer having the only option to go to Blackjack casino online, instead receiving an opportunity to play mobile cards, there should be great jubilation at the release. The eight added games will bring the total of games now in Play’n Go’s arsenal up to twenty four releases.

The various platforms the Play’n Go formats run across is quite remarkable. Casino gambling news has it pegged at four operating systems over both smart phone and tablet devices, including Windows 7, Android, Apple and Blackberry. The new games to be launched for the mobile platform include Casino Hold ‘Em, Casino Stud Poker, Hole In One, Scratch Ahoy, Trey Card Poker and Triple Chance Hi/Lo.

Both Jewel Box and Triple Chance Hi/Lo are included in the new flash web based platform games to be released.

The product development director at Play’n Go, Martin Zettergren recently said of the new games: “the mobile games just released are ready for launch with selected customers and cements our position as the no1 choice for mobile casino content.”

According to Play’n Go, the company aims to strengthen its grip on the markets by extending, with more flash and mobile casino games planned in the future, both in HTML5 format scheduled for launch in a few months time. It is widely reported that these additional releases are to be slots game releases.

Original Source
Mobile Game Development

World Cyber Games to Switch to Mobile-Only Games

Do you like eSports? Do you have fond memories of the early days of the World Cyber Games? A place where hardcore enthusiasts gathered to see who was the best in their respective games, the World Cyber Games has long been considered a pillar of the eSports world in a wide variety of PC and console games. Well, all of that is set to change.


In what I clearly thought could only be an April Fools Joke, WCG's CEO Brad Lee outlined in a letter at the end of March, the Korean based eSports organization is set to switch to all mobile games. They site the change in market sales in PCs to mobile devices as the largest reason behind the change, though I suspect it has more to do with Samsung than they're letting on. WCG has long been more of a promotional branch of Samsung's latest products (displays, PCs, etc) and their shift to focusing on mobile devices supports this.
"We had been committed to the PC-Based gaming event for a long time", they cite WCG's CEO Brad Lee. He adds: "Under this circumstance, we made a hard decision that we should bring the mobile, new key sector in the game industry, in our event concept."
While it is currently unclear if this change will go into effect for this year's World Cyber Games, there has previously been a poll for this year's featured games at WCG, which included several PC games. We'll see for sure later this year, as the finals are set to be held in Kushan, China.

One thing is for sure, though. If they do intend to stay in the eSports scene at all, they should work on their presentation to stay competitive as they were using technology that was clearly outdated.

Original Source
Mobile Game Development
 

Telesocial Launches In-Game Mobile-to-Mobile Calling for Unity



Telesocial (www.telesocial.com), the San Francisco-based cloud telephony service platform, has released a free plug-in extension for the Unity engine and development tools that lets developers add mobile voice services into their games. Developers can now easily add a 3D fully functioning telephone or voicemail system into their game, which can be used to call other characters, initiate group calls or team conferencing directly from any Unity app -- with no cost to the developer!

Telesocial is the only solution for Unity developers to add free mobile-to-mobile calling, group calling, and voice features into their games in a safe and anonymous way. Phone numbers are secure and never shared. Additionally, Telesocial's editor extension is easy to integrate and does not require VoIP, client download or a headset. Developers can easily configure it with the integrated GUI tools.

"Game developers are always looking for new channels to enhance their games," says Eric Stone, CTO and co-founder of Telesocial. "With the Telesocial 3D plug-in, players can call other players for help, characters can leave messages or communicate with players. These are some of the many features that our plug-in can instantly add to a game and create a new social game mechanic," adds Stone.

In-game mobile calling is an innovative and powerful social feature that increases game retention and viralty. By adding mobile communications, developers can enhance the user experience and increase engagement in single-player, multi-player and social games.

Original Source
Mobile Game Development

Mobile Gaming Powers Up: '99 Cents Is The New Quarter'


Mobile gaming, or at least playing games on a cellphone, is nothing new. Just think of all the quick, sometimes mundane rounds of Snake you played if you were one of the lucky owners of that brick of a Nokia phone from the late '90s and early 2000s.

Yet as smartphones evolved in recent years, the number of games available on them grew rapidly, as well. It has become common to see users of Android phones and iPhones wrapped up in intense sessions of games like Angry Birds or Draw Something.

Apple's App Store reached 25 billion downloads early last month, and many of those apps were games. Needless to say, it's a good time to be making games — both video and mobile, says Jamin Warren, founder of Kill Screen Magazine.

"It's something that everyone uses," he says in a phone interview. "The simplicity of the iPhone and iPad with touch screens have really pointed to a cool new emergence of simple, simple game design ... something that sort of replicates the old arcade games. I've heard it said that '99 cents is the new quarter.' "

Titles like The Elder Scrolls V: Skyrim and Call of Duty: Modern Warfare 3 are two of the most recent blockbusters that fueled the video gaming industry, which raked in nearly $17 billion in U.S. sales last year.
While that may sound like a remarkable amount, the numbers actually fell 8 percent from the previous year. First-person shooter and role-playing games, once wildly popular, are no longer guaranteed success in a fast-changing industry.

"The skills needed and the button structure became way more complicated," Warren says. "And that really isolated a lot of folks who were used to the simplicity of early games. A lot of people left the video game market."

And that's where mobile games have swooped in. It's not just consumers who have been latching onto the mobile gaming boom — so have some traditional video game developers.

Warren notes that over the past five or six years, with the release of the Nintendo Wii and Microsoft Kinect, there has been a return to simplicity. Not everyone wants to figure out complicated game-play structures. Devices like the Wiimote and the Kinect respond to body movement, a more natural way for people to play a game.
  Warren thinks we're bound to see a lot more of this trend. "I think the industry is going to move in two different directions," he says. "There's going to be the super hard-core, traditional, big-action budget publisher like Rockstar, Take 2, Activision and EA. But I think you're going to see the emergence of smaller, but equally talented, game designers because of their ubiquity."

While Zynga — the maker of FarmVille and Words With Friends — is one of the bigger game developers in the mobile world, Warren notes that traditional game designers look at the success of those games and want a piece of the action.

You're also seeing some of the people who traditionally would be working on big-budget titles moving over into the mobile space. "Most recently, Seamus Blackley, one of the four founders of the XBox, who worked at Looking Glass Studios and ran the video game department for Creative Artists Agency, a big talent agency ... has made the move into the mobile space [to make] Atari-type games," Warren says.

As Apple's mobile iOS and Google's Android operating systems become bigger competitors for distribution, the big three gaming companies (Nintendo, Microsoft and Sony) are trying to differentiate themselves.
Nintendo's latest console, the Wii U, scheduled for U.S. release in late 2012, is geared toward creating unique game experiences. Instead of a handheld remote, gamers will use a touch-screen tablet to play the device. Microsoft has transitioned the XBox to become a center of a person's home entertainment experience, instead of a mere gaming device.

Sony is taking a different route. The company's new hand-held device, the PS Vita, works in conjunction with the PlayStation 3 and illustrates Sony's desire to be known for mainly creating great game technology.
"It's designed for people who really want a device to just play games," Warren says. "It's interesting that they're not trying to move in a direction where they're trying to appeal to everyone."

Now that mobile gaming has caught fire worldwide, the marketing to consumers has changed, too.
"One of the ways that the [Wall Street] Journal used to position itself was that they were the nation's second read," Warren says. "Everyone has a local newspaper ... but everybody reads The Wall Street Journal. That's the 'second read,' because it covers a lot of different things. I think you're seeing something similar, where Apple and Google are saying, 'Well, everyone needs to own our devices,' but you may own one of these $250 devices."

So, what kind of gamer are you these days? Have your habits changed with the popularity of mobile games?

Original Source
Mobile Game Development 
 

IPL games go mobile now


The phrase, “Put yourself in Vettori’s shoes” has been taken quite literally by application creators. There is a game that gives you the opportunity to be Vettori through a mobile app. IPL fixtures, IPL T20 Fever, IPL DugOut, Cricket Empire and IPL Mania are examples of applications that you can download.


When you are away from the television screen, you regret on missing out on a few balls. But, these apps come to your rescue with instant fixtures, schedules and score updates. “If anybody asks me anything related to IPL, I can give them the precise fact thanks to these apps,” says Suraj Frank, a clinical psychologist.

These apps even provide users with hangouts around the city to watch the match. Ujjvala Britto, a law student says, “The iPhone application called DugOut gives me news, results, fixtures and verbal score updates and even tells me what is happening in my city. That makes it so much more exciting. My friends and I get to know where to catch the match and have a new place to visit every day.” The Blackberry application IPL picture gallery showcases images from a match.
Some of these devices offer IPL games for youngster to play. Salauni Gupta, a student says, “I have played an IPL game on an iOS device. Now, I am more involved with the game and have something to do when there is no match.”

These apps work for youngsters as they are absolutely free. Suketu Zaveri, a student says, “I get offers to send messages and get updates from my network. But those charge me at least `3 per message. I’d rather do this for free.” Some of these applications give users goodies as well. Ujjvala says, “On these apps, match tickets and merchandise are up for grabs, so I am hoping to get lucky.”

Original Source

Mobile Game Development 

The Tap Lab raises $550K in funding for location-based mobile games

 Social gaming developer The Tap Lab has raised $550,000 to finance location-based mobile games.

Investors included Harmonix founders Alex Rigpoulos and Eran Egozy, Googles Don Dodge, Common Angels' Mike Dornbrook as well as others.

The Massachusetts-based developer has spent the last year building a real-world game engine for its location-based projects.

The first release to make use of this engine will be TapCity 2, which is due to launch this summer.

Tapping potential 

"We believe there is so much more to location-based gaming beyond the check-in," said Tap Lab's chief executive and co-founder Dave Bisceglia.

"There is an enormous opportunity to create games that invite players to compete and collaborate in the real world."

TapCity 2 will allow players to virtually explore the entire world, earning points by completing tasks at the real locations and purchasing virtual versions of real products.

"We are diving deeper by categorising bars, restaurants, clubs and other places. We stylised a virtual venue and give players jobs based on what that place is," Bisceglia added.

The game will be shown off at PAX East in Boston this weekend.

Original Source

Mobile Game Development

How Facebook Connect is paying dividends for one mobile game

How powerful is Facebook when it comes to connecting mobile social gamers with each other? In answering that question, it can’t hurt to look at a game with a significant number of downloads.
Since launching in December last year, Diamond Dash for iOS has been downloaded around 11-million times.

According to its designer Wooga, the game was also one of the first to include “a fully realised implementation of Facebook Connect”.

This means that people can interact with each other in the game using features such as “synchronised scores between mobile and flash versions, a real time leaderboard and the ability to gift friends playing on a desktop computer from a mobile device”.

If Wooga is to be believed, this social element is paying dividends.
The company claims the percentage of people connecting to Facebook through the game has risen from 28% on launching to 64% at the end of March.

Being able to connect through Facebook also has financial benefits, says Wooga. The company claims that users who log into Facebook from the game are eight times more likely to spend money, and spend 50% more on average.

Users can also get into the game while browsing Facebook on their iOS devices.
According to Wooga, users were directed to the Diamond Dash app from Facebook some 18.5-million times in March.

This, it claims, highlights the growing importance of Facebook as a mobile distributor.
Bear in mind that those figures are only for iOS devices. The potential for a game that offers the same service across mobile platforms is obviously immense.