Mobile Gaming Community To Receive Six New Play’n Go Games

Play’n Go release six new title for the mobile gaming community


Play’n Go, one of the newer online and mobile casino software developers has just announced the release of eight new games over both formats. The announcement brings about the release of six new mobile casino games with an additional two for the flash web format.

With gamers no longer having the only option to go to Blackjack casino online, instead receiving an opportunity to play mobile cards, there should be great jubilation at the release. The eight added games will bring the total of games now in Play’n Go’s arsenal up to twenty four releases.

The various platforms the Play’n Go formats run across is quite remarkable. Casino gambling news has it pegged at four operating systems over both smart phone and tablet devices, including Windows 7, Android, Apple and Blackberry. The new games to be launched for the mobile platform include Casino Hold ‘Em, Casino Stud Poker, Hole In One, Scratch Ahoy, Trey Card Poker and Triple Chance Hi/Lo.

Both Jewel Box and Triple Chance Hi/Lo are included in the new flash web based platform games to be released.

The product development director at Play’n Go, Martin Zettergren recently said of the new games: “the mobile games just released are ready for launch with selected customers and cements our position as the no1 choice for mobile casino content.”

According to Play’n Go, the company aims to strengthen its grip on the markets by extending, with more flash and mobile casino games planned in the future, both in HTML5 format scheduled for launch in a few months time. It is widely reported that these additional releases are to be slots game releases.

Original Source
Mobile Game Development

World Cyber Games to Switch to Mobile-Only Games

Do you like eSports? Do you have fond memories of the early days of the World Cyber Games? A place where hardcore enthusiasts gathered to see who was the best in their respective games, the World Cyber Games has long been considered a pillar of the eSports world in a wide variety of PC and console games. Well, all of that is set to change.


In what I clearly thought could only be an April Fools Joke, WCG's CEO Brad Lee outlined in a letter at the end of March, the Korean based eSports organization is set to switch to all mobile games. They site the change in market sales in PCs to mobile devices as the largest reason behind the change, though I suspect it has more to do with Samsung than they're letting on. WCG has long been more of a promotional branch of Samsung's latest products (displays, PCs, etc) and their shift to focusing on mobile devices supports this.
"We had been committed to the PC-Based gaming event for a long time", they cite WCG's CEO Brad Lee. He adds: "Under this circumstance, we made a hard decision that we should bring the mobile, new key sector in the game industry, in our event concept."
While it is currently unclear if this change will go into effect for this year's World Cyber Games, there has previously been a poll for this year's featured games at WCG, which included several PC games. We'll see for sure later this year, as the finals are set to be held in Kushan, China.

One thing is for sure, though. If they do intend to stay in the eSports scene at all, they should work on their presentation to stay competitive as they were using technology that was clearly outdated.

Original Source
Mobile Game Development
 

Telesocial Launches In-Game Mobile-to-Mobile Calling for Unity



Telesocial (www.telesocial.com), the San Francisco-based cloud telephony service platform, has released a free plug-in extension for the Unity engine and development tools that lets developers add mobile voice services into their games. Developers can now easily add a 3D fully functioning telephone or voicemail system into their game, which can be used to call other characters, initiate group calls or team conferencing directly from any Unity app -- with no cost to the developer!

Telesocial is the only solution for Unity developers to add free mobile-to-mobile calling, group calling, and voice features into their games in a safe and anonymous way. Phone numbers are secure and never shared. Additionally, Telesocial's editor extension is easy to integrate and does not require VoIP, client download or a headset. Developers can easily configure it with the integrated GUI tools.

"Game developers are always looking for new channels to enhance their games," says Eric Stone, CTO and co-founder of Telesocial. "With the Telesocial 3D plug-in, players can call other players for help, characters can leave messages or communicate with players. These are some of the many features that our plug-in can instantly add to a game and create a new social game mechanic," adds Stone.

In-game mobile calling is an innovative and powerful social feature that increases game retention and viralty. By adding mobile communications, developers can enhance the user experience and increase engagement in single-player, multi-player and social games.

Original Source
Mobile Game Development

Mobile Gaming Powers Up: '99 Cents Is The New Quarter'


Mobile gaming, or at least playing games on a cellphone, is nothing new. Just think of all the quick, sometimes mundane rounds of Snake you played if you were one of the lucky owners of that brick of a Nokia phone from the late '90s and early 2000s.

Yet as smartphones evolved in recent years, the number of games available on them grew rapidly, as well. It has become common to see users of Android phones and iPhones wrapped up in intense sessions of games like Angry Birds or Draw Something.

Apple's App Store reached 25 billion downloads early last month, and many of those apps were games. Needless to say, it's a good time to be making games — both video and mobile, says Jamin Warren, founder of Kill Screen Magazine.

"It's something that everyone uses," he says in a phone interview. "The simplicity of the iPhone and iPad with touch screens have really pointed to a cool new emergence of simple, simple game design ... something that sort of replicates the old arcade games. I've heard it said that '99 cents is the new quarter.' "

Titles like The Elder Scrolls V: Skyrim and Call of Duty: Modern Warfare 3 are two of the most recent blockbusters that fueled the video gaming industry, which raked in nearly $17 billion in U.S. sales last year.
While that may sound like a remarkable amount, the numbers actually fell 8 percent from the previous year. First-person shooter and role-playing games, once wildly popular, are no longer guaranteed success in a fast-changing industry.

"The skills needed and the button structure became way more complicated," Warren says. "And that really isolated a lot of folks who were used to the simplicity of early games. A lot of people left the video game market."

And that's where mobile games have swooped in. It's not just consumers who have been latching onto the mobile gaming boom — so have some traditional video game developers.

Warren notes that over the past five or six years, with the release of the Nintendo Wii and Microsoft Kinect, there has been a return to simplicity. Not everyone wants to figure out complicated game-play structures. Devices like the Wiimote and the Kinect respond to body movement, a more natural way for people to play a game.
  Warren thinks we're bound to see a lot more of this trend. "I think the industry is going to move in two different directions," he says. "There's going to be the super hard-core, traditional, big-action budget publisher like Rockstar, Take 2, Activision and EA. But I think you're going to see the emergence of smaller, but equally talented, game designers because of their ubiquity."

While Zynga — the maker of FarmVille and Words With Friends — is one of the bigger game developers in the mobile world, Warren notes that traditional game designers look at the success of those games and want a piece of the action.

You're also seeing some of the people who traditionally would be working on big-budget titles moving over into the mobile space. "Most recently, Seamus Blackley, one of the four founders of the XBox, who worked at Looking Glass Studios and ran the video game department for Creative Artists Agency, a big talent agency ... has made the move into the mobile space [to make] Atari-type games," Warren says.

As Apple's mobile iOS and Google's Android operating systems become bigger competitors for distribution, the big three gaming companies (Nintendo, Microsoft and Sony) are trying to differentiate themselves.
Nintendo's latest console, the Wii U, scheduled for U.S. release in late 2012, is geared toward creating unique game experiences. Instead of a handheld remote, gamers will use a touch-screen tablet to play the device. Microsoft has transitioned the XBox to become a center of a person's home entertainment experience, instead of a mere gaming device.

Sony is taking a different route. The company's new hand-held device, the PS Vita, works in conjunction with the PlayStation 3 and illustrates Sony's desire to be known for mainly creating great game technology.
"It's designed for people who really want a device to just play games," Warren says. "It's interesting that they're not trying to move in a direction where they're trying to appeal to everyone."

Now that mobile gaming has caught fire worldwide, the marketing to consumers has changed, too.
"One of the ways that the [Wall Street] Journal used to position itself was that they were the nation's second read," Warren says. "Everyone has a local newspaper ... but everybody reads The Wall Street Journal. That's the 'second read,' because it covers a lot of different things. I think you're seeing something similar, where Apple and Google are saying, 'Well, everyone needs to own our devices,' but you may own one of these $250 devices."

So, what kind of gamer are you these days? Have your habits changed with the popularity of mobile games?

Original Source
Mobile Game Development 
 

IPL games go mobile now


The phrase, “Put yourself in Vettori’s shoes” has been taken quite literally by application creators. There is a game that gives you the opportunity to be Vettori through a mobile app. IPL fixtures, IPL T20 Fever, IPL DugOut, Cricket Empire and IPL Mania are examples of applications that you can download.


When you are away from the television screen, you regret on missing out on a few balls. But, these apps come to your rescue with instant fixtures, schedules and score updates. “If anybody asks me anything related to IPL, I can give them the precise fact thanks to these apps,” says Suraj Frank, a clinical psychologist.

These apps even provide users with hangouts around the city to watch the match. Ujjvala Britto, a law student says, “The iPhone application called DugOut gives me news, results, fixtures and verbal score updates and even tells me what is happening in my city. That makes it so much more exciting. My friends and I get to know where to catch the match and have a new place to visit every day.” The Blackberry application IPL picture gallery showcases images from a match.
Some of these devices offer IPL games for youngster to play. Salauni Gupta, a student says, “I have played an IPL game on an iOS device. Now, I am more involved with the game and have something to do when there is no match.”

These apps work for youngsters as they are absolutely free. Suketu Zaveri, a student says, “I get offers to send messages and get updates from my network. But those charge me at least `3 per message. I’d rather do this for free.” Some of these applications give users goodies as well. Ujjvala says, “On these apps, match tickets and merchandise are up for grabs, so I am hoping to get lucky.”

Original Source

Mobile Game Development 

The Tap Lab raises $550K in funding for location-based mobile games

 Social gaming developer The Tap Lab has raised $550,000 to finance location-based mobile games.

Investors included Harmonix founders Alex Rigpoulos and Eran Egozy, Googles Don Dodge, Common Angels' Mike Dornbrook as well as others.

The Massachusetts-based developer has spent the last year building a real-world game engine for its location-based projects.

The first release to make use of this engine will be TapCity 2, which is due to launch this summer.

Tapping potential 

"We believe there is so much more to location-based gaming beyond the check-in," said Tap Lab's chief executive and co-founder Dave Bisceglia.

"There is an enormous opportunity to create games that invite players to compete and collaborate in the real world."

TapCity 2 will allow players to virtually explore the entire world, earning points by completing tasks at the real locations and purchasing virtual versions of real products.

"We are diving deeper by categorising bars, restaurants, clubs and other places. We stylised a virtual venue and give players jobs based on what that place is," Bisceglia added.

The game will be shown off at PAX East in Boston this weekend.

Original Source

Mobile Game Development

How Facebook Connect is paying dividends for one mobile game

How powerful is Facebook when it comes to connecting mobile social gamers with each other? In answering that question, it can’t hurt to look at a game with a significant number of downloads.
Since launching in December last year, Diamond Dash for iOS has been downloaded around 11-million times.

According to its designer Wooga, the game was also one of the first to include “a fully realised implementation of Facebook Connect”.

This means that people can interact with each other in the game using features such as “synchronised scores between mobile and flash versions, a real time leaderboard and the ability to gift friends playing on a desktop computer from a mobile device”.

If Wooga is to be believed, this social element is paying dividends.
The company claims the percentage of people connecting to Facebook through the game has risen from 28% on launching to 64% at the end of March.

Being able to connect through Facebook also has financial benefits, says Wooga. The company claims that users who log into Facebook from the game are eight times more likely to spend money, and spend 50% more on average.

Users can also get into the game while browsing Facebook on their iOS devices.
According to Wooga, users were directed to the Diamond Dash app from Facebook some 18.5-million times in March.

This, it claims, highlights the growing importance of Facebook as a mobile distributor.
Bear in mind that those figures are only for iOS devices. The potential for a game that offers the same service across mobile platforms is obviously immense.

Ubisoft planning cloud based storage for mobile games

By saving games on cloud storage, you can play the same games from any other device and from the level where you left playing on one device.

International multi platform video game software developer, Ubisoft seems to be working on revolutionising the mobile gaming industry with its new technology that will allow players or users to save their game related data on the cloud storage. The benefit of having cloud based storage is that you can play the same game from any other device and that too from the same level from where you left playing on another device.

Head of digital at Ubisoft, Chris Early told Pocket-lint, "I think this (cloud storage based gaming) is a huge issue and I personally can't stand it where I have to do something over again. We have a cloud-based storage system for that data for you."

Chris also confirmed that Ubisoft's forthcoming game Ghost Recon Commander will utilise cloud storage, allowing you to access the game on multiple platforms including Facebook, mobile and tablet devices.

Game's generally create smaller user data files that are saved on the devices which allows the devices to remember what stage or level the user was playing last time. If that same data is made available online, the games can be played from any platform. So this technology makes ultimate sense for users having multiple devices that too with different operating systems as well. So just imagine yourself playing a Boss Fight on your Android phone and just to do it better, you move to your tablet and continue the game from where you left.
Although the plan sounds really nice the real world usage of this new technology depends on the ability of the developers and how well they implement the idea. As Ubisoft has told, it will be including the new tech in its upcoming games so it's just a matter for time before we know that.

Original Source
Mobile Game Development

DeNA and Disney bring three co-developed social mobile games to worldwide Mobage platforms

Following the launch of co-developed Disney Party on the Mobage network in Japan on 28 March, Disney Japan and DeNA have revealed further details of their partnership.

This will see the two companies collaborating further, with Disney announcing it will release Disney Fantasy Quest, in Japan on April 2, and a title based on Marvel Comics characters due in the summer.

The former will be a card collection game, while the latter will be a card-battler.

All three free-to-play games will be rolled out to DeNA's localised Mobage platforms - Mobage Global (US/Europe), Mobage China, and Daum Mobage (South Korea) during the summer.

Best of friends

This will be the first time games DeNA has jointly developed have been released outside of Japan.

The two companies are considering further titles for global release and will also be working together in areas such as movies, TV programs and smartphone apps.

"We are very excited about working closely with DeNA which is the market leader of mobile games, to provide great new services," said Paul Candland, president of The Walt Disney Company (Japan).

"We are also looking forward to inviting our audiences all over the world enjoy Japan-made original game content through DeNA's global platform."

Mobile games market to triple in size to $7.5 billion by 2015, reckons SuperData

Having compiled its stats for the benefit of February's Casual Connect meet in Hamburg, research firm SuperData has detailed the growth it expects to see in the mobile market in the coming years.

The headline projection is that, as a whole, the industry is set to triple in value over the next four years.

SuperData values the mobile market at the $2.7 billion mark, though that's a figure will rise to $7.5 billion by 2015.

The majority of that growth, it's suggested, won't come from established markets such as the US or Europe, but Asia, which will see its own mobile industry revenues predicted to expand to $3.2 billion during the same period.

However, putting this into perspective, yesterday, research for UK trade body TIGA calculated the size of the mobile games market in 2011 at $7.9 billion.

Freemium for all

"The mobile gaming market is key to building a successful strategy," said VP of research Janelle Benjamin of the figures.

"Only by capitalising on the early momentum can game companies establish a sustainable footprint for the longterm."

Capitalising on this momentum, as SuperData suggests, means embracing the rise of the freemium model. The firm claims 55 percent of all game revenue is amassed in this manner, with advertising comparatively accounting for just 6 percent.

By 2015, it's predicted, freemium revenues will rise further to account for 62 percent of what will then be a far larger mobile market.



On the free to play market as a whole, SuperData claims only between 3.5 percent and 10 percent of players will ever convert to paying customers – a figure that ties in with comments made by ngmoco's Ben Cousins during the Free 2 Play Summit in London – spending an average of between $8 and $15 a month.

Five great games that push the iPad 3’s Retina display

Summary: All work and no play make Jason a sad boy. Here are five games that I’m thoroughly enjoying on the iPad 3’s new Retina display
There are a lot of reasons to love the iPad 3, but the most compelling — by far — is the screen. The Retina panel in Apple’s third-generation table is nothing short of amazing and you really have to see it to appreciate it. Specs, pictures and Internet video simply can’t capture all of its pixels, and they don’t do it justice.
To take full advantage of the iPad 3’s new retina screen you need apps that push its 3 million plus pixels to the limit. Here are a couple of games that I recommend if you want to see the full potential of the iPad 3:
Sky Gamblers: Air Supremacy - Jason O'Grady
Sky Gamblers: Air Supremacy ($4.99, App Store)
This flight simulator from Bandai Namco is simply mind-blowing on the iPad 3. The graphics, playability and utter realism are a thing to behold. The aircraft, sky, clouds and terrain are wonderfully realistic and, more importantly, the game is easy to pick up and just play. It features several tutorials to get you up-to-speed quickly and it’s simply to touch Play > Dogfight to jump right into the action. In my first night of flight training I actually had to exit to home screen after a few too many barrel rolls and high-speed loops made me feel a little queasy.
Modern Combat 3: Fallen Nation
Modern Combat 3: Fallen Nation ($0.99, App Store)
This insanely visceral first person shooter features an apocalyptic battle for the freedom of the United States that’s been updated for the Retina-capable iPad 3. New high resolution graphics make MC3 one of the best FPSs on a mobile device. Engage in a solo campaign or join up to 12 players in 6 exclusive maps and 7 different modes. I’m not normally an FPS-guy but for $1 it’s hard to beat (it’s normally $6.99). One downside is that MC3 isn’t yet optimized for the 1080p Apple TV and sometimes displays in a quarter of the TV when playing in AirPlay mode.
Real Racing 2 HD for iPad - Jason O'Grady
Real Racing 2 HD ($6.99, App Store)
This driving sim keeps getting better and better. Like flight simulators, driving sims are a natural fit for the iPad’s accelerometer controls. Hold the iPad like a steering wheel to steer and tilt it forward to accelerate and backward to brake. RR2 features 30 licensed cars, 15 stunning locations and over 10 hours of races. It’s so enjoyable that I could play it for hours. The March 15 update features full 2048 x 1536 Retina support with 4x anti-aliasing and it’s absolutely killer on the the big screen with AirPlay.
Infinty Blade II for the iPad - Jason O'Grady
Infinity Blade II ($6.99, App Store)
While I’m positively salivating to play the third ‘Blade installment (Dungeons) which is optimized for the iPad 3, Epic Games will only say that it’s “coming soon.” In the mean time, IB2 has been updated for the Retina display in the iPad 3 and is worth the $7 just for the stunning environments and beautifully rendered exotic locations. This sword-fighing masterpiece features multiple classes of weapons, armor and spells and an intuitive pick-up and play interface that makes it the reference mobile game for the iOS platform.
Flight Control Rocket on the iPad - Jason O'Grady
Flight Control Rocket ($0.99, App Store)
There’s more than one space-themed game available for the iPad. I thoroughly enjoyed playing the original Flight Control on the iPad with my daughter that I had high expectations for the sequel. This update to Firemint’s popular path-drawing game features an updated sci-fi theme with 15 spacecraft with unique abilities and characteristics. My only nit is that Flight Control Rocket is really a freemium game that EA’s charging $1 for. If they’re going to bloat it with coin spam it should be free. I would prefer to pay $3 of $4 to end the incessant pitching to purchase more coins. I hope that EA doesn’t ruin Firemint’s Real Racing 3 in the same manner.

Original Source
 Mobile Game Development

‘The Lorax’ mobile game is free and developed cross-platform

Universal Pictures’ Dr. Seuss’ The Lorax opens today, so ticket-holders may be interested in downloading Truffula Shuffula to play while they’re in line for the 3D animated movie. It’s the official mobile game of the movie, and it’s free for both Android and Apple’s iOS.

Truffula Shuffula was developed by Dallas-based digital studio Blockdot using the Corona SDK cross-platform mobile development framework from Ansca Mobile.

“Universal Pictures wanted us to create a game for all the major mobile devices,” said Jay Rutherford, Blockdot’s director of Application Development. “By using Corona to build the game once and manage a single code base, we kept costs down and actually gained more time to work on game details, polish and lots of extras.”

The resulting pattern-matching Mobile Game Development incorporates imagery and sound effects from the movie, including a few soundbites of dialog from characters like Danny DeVito’s Lorax.

In addition to DeVito, Dr. Seuss’ The Lorax features the voice talents of Zac Efron, Ed Helms, Taylor Swift, Rob Riggle, Jenny Slate and Betty White.

The movie is a Universal release of a Chris Meledandri production, produced by Meledandri and Janet Healy with executive producers Audrey Geisel, Ken Daurio and Cinco Paul. It was directed by Chris Renaud with co-director Kyle Balda. The screenplay is by Cinco Paul and Ken Daurio, based on the book by Dr. Seuss (Theodore Geisel).

From the creators of Despicable Me and the imagination of Dr. Seuss comes Dr. Seuss’ The Lorax, a 3D-CG adaptation of the classic tale of a forest guardian who shares the enduring power of hope. The animated adventure follows the journey of a 12-year-old as he searches for a real Truffula Tree, the one thing that will enable him to win the affection of the girl of his dreams. To get it he must find the story of the Lorax, the acerbic yet charming character who fights to protect his world.



Game developer Mika Mobile halts work on Android titles

Battleheart

Codemasters Extends Video Game Partnership with Formula One

 
 
Codemasters® will remain the home of official FORMULA ONE games with the confirmation that it has extended its partnership with Formula One World Championship Limited in a further multi-year agreement to develop and publish multiple titles for video game consoles, personal computers, mobile devices and online platforms.

Bernie Ecclestone, Formula One group CEO, said, “Codemasters has created some of the best and most successful FORMULA ONE games to date. We and the teams work closely with them and look forward to creating more award winning games together in the future.”

Rod Cousens, CEO of Codemasters said, “We got off to a strong start with FORMULA ONE but we harbour ambitions to do much more. FORMULA ONE is in the front of our minds at Codemasters and we give it the focus and attention it deserves. We have established close links across the sport and they know that, in Codemasters, they have a great partner.”

“We remain ambitious with our plans and want to take the series forward. We want to take it to new geographies, make it available on new platforms, to new audiences. We are taking FORMULA ONE to a new online platform this spring and our portfolio will be extended with a FORMULA ONE experience that will address a younger video game audience later in 2012. Our teams are hard at it, creating world class FORMULA ONE games across multiple genres for players irrespective of location or gaming platform and now, for many years to come.”

Codemasters will continue to produce the official FORMULA ONE game for worldwide release; development will remain with the BAFTA award-winning studio team at Codemasters Birmingham. The FORMULA ONE portfolio will be expanded with F1 ONLINE THE GAME™, a free-to-play online management and racing game, which will go live this spring. An additional and all-new FORMULA ONE experience for a family audience is due this holiday season with details to be announced. 
 

Game Developer Ends Android Support Over Fragmentation

Battleheart
Game developer Mika Mobile has announced that it will no longer be supporting Android since the platform is simply not lucrative enough to justify the development and support costs it requires.

Mika Mobile, maker of the popular mobile games Zombieville USA and Battleheart, said in a blog post Friday that it spent around 20 percent of its time in 2011 dealing with Android issues like "porting, platform specific bug fixes, [and] customer service" while Android sales amounted to just 5 percent of its revenue.

"Needless to say, this ratio is unsustainable," the company said. Part of the issue comes down to Androids OS fragmentation. Mika Mobile said it has spent thousands of dollars purchasing various devices on which to test its Android apps. And, ensuring support for the many Android devices requires constant tweaks.

"I would have preferred spending that time on more content for you, but instead I was thanklessly modifying shaders and texture formats to work on different GPUs, or pushing out patches to support new devices without crashing, or walking someone through how to fix an installation that wouldn't go through," the company wrote.

And Google's recent change to increase the size limit on its Android apps from 50MB to 4GB comes as little help, Mika Mobile said. Re-engineering an app to work with the new system would only require extra work.
"From a purely economic perspective, I can no longer legitimize spending time on Android apps, and the new features of the market do nothing to change this," Mika Mobile said. "While this news may be disappointing, I hope people can accept that we've done everything we can reasonably do to bring our apps to as many potential players as possible, despite the obstacles."

As of Monday, Zombieville USA and Battleheart were both still available in the Android Market.

Original  Source

Mobile Game Development

 

Sony releasing PlayStation Suite SDK to galvanize mobile game development

Sony Computer Entertainment will release an open beta version of its PlayStation Suite software development kit in April 2012, promising developers a more streamlined environment to create mobile gaming experiences.

Sony issued a closed beta version of the PlayStation Suite SDK in late 2011 to select developers in the U.S., U.K. and Japan. The upcoming open beta incorporates their feedback, with Sony vowing an enhanced, more convenient content development environment. The company will offer the open beta free of charge in a phased rollout slated to expand beyond the U.S., U.K. and Japan target markets, stating that developers will also be able to conduct performance verification of titles built with the open beta version on the PlayStation Vita handheld.

Sony also plans to release the official version of PlayStation Suite SDK later this year at a price of $99 annually. The official SDK will allow developers to distribute premium content through Sony's PlayStation Store and continue updating titles originally created using the open beta or closed beta versions.

Sony first announced the PlayStation Suite program last year in a move to extend the venerable gaming brand across the mobile ecosystem. "It expands the PlayStation experience beyond the PSP border," then-Sony Computer Entertainment CEO/future Sony Corporation president and CEO Kazuo Hirai said at the time. "It is the first cross-platform endeavor." Last month, reports indicated Sony is awarding PlayStation Suite certification to HTC, enabling gamers to play classic PlayStation titles like Crash Bandicoot and Gran Turismo across the manufacturer's Android smartphones and tablets.

Sony recently indicated it is mulling whether to port its PlayStation Vita mobile operating system to smartphones and tablets. "If you're asking if we've made it in a way that's expandable, so that it's possible to apply to smartphones and tablets on top of achieving the high responsiveness we need for gaming devices--it is possible," Sony Computer Entertainment senior vice president Yoshio Matsumoto told Japanese publication AV Watch. "That doesn't mean that we're applying it to smartphones and tablets at this point in time, but it's been designed with expandability in mind."

Sony released the PlayStation Vita to U.S. consumers on Feb. 22. A Wi-Fi-only version of the portable gaming device is priced at $249, with a 3G/Wi-Fi edition priced at $299. AT&T Mobility (NYSE:T) is Sony's exclusive mobile broadband connectivity provider in the U.S. Sony has so far sold more than 1.2 million Vita units worldwide.

Original Post

Mobile Game Development



Tata Docomo Launches Mobile-based Game Subscription Service ‘Let’s Play’

Tata Docomo, the unified telecom services brand of Tata Teleservices Ltd has partnered with Exent, a US-based  provider of games-on-demand, to launch an all-you-can-eat Mobile Game subscription service in India called ‘Let’s Play’.

Powered by Exent’s Game Tanium mobile service which offers unlimited play of popular Android games curated by in-house staff it also offers game recommendations, ratings, video trailers and claims to have a catalog of more than 75 game titles including Zenonia, Farm Frenzy, SpeedX 3D, Hotel Mogul, Wave Blazer and Edge, with new games added every week. The games cuts across various genres like action/adventure, arcade, puzzle and card/board.

The service will be available for all Tata Docomo customers having Android phones and users can register for this service by sending an SMS ‘Play’ to 53333. There will be an initial three-day free trial and following that, the service will be available for a monthly fee. It has not disclosed the fee that it would be charging.

“The emergence of sophisticated mobile devices at affordable prices and wider range of smartphones along with greater wireless mobile broadband penetration has led our customers to expect much more from their service beyond calling and texting. Android is believed to have a rich user interface that adds functionality to the device and increases the overall mobile experience, especially gaming,” said Sharad Arora, head Mobility – Wireless Solutions, Tata Teleservices Limited.

The development comes few days after the launch of location-based advertising service called ‘Offers Near Me’, location-based advertising service for its GSM customers in Andhra Pradesh circle. It is a location-based opt-in program that allows Tata Docomo GSM customers to receive deals, offers and discount coupons from their favorite retailers — FMCG brands, apparel companies, malls, restaurants, cinemas, coffee shops, auto dealers etc. Value deals and discounts offered depend on the location the customer is travelling in and individual retailer offers.

Unlike ‘Let’s Play’, this service is free, but to subscribe this service customers will have to dial the interactive portal at *533*9#.

A couple of months back, the teleservice provider collaborated with CanvasM Technologies, Tech Mahindra’s VAS subsidiary to launch ‘Saral Rozgar’ service. Thoough, CanvasM launched the service last year in June, 2011 in partnership with NGO Rashtriya Rozgar Mission to provide utility based services to bottom of the pyramid which is the blue-collar job segment. Using this service, a blue collar job seeker (like a driver, maid, plumber, electrician etc.) could create his/her resume and then apply for jobs through their mobile handsets.

Original Source

Free iPhone and iPad games: The Blocks Cometh, TI Mobile (Tactical Intervention)_PLUS

Free iPhone Games Multiformat, thumbnail 1
Welcome to this week's penultimate instalment of Pocket Gamer's free game round-up - a feature that highlights the top App Store titles that have been made free in the past 24 hours.

As we've stated many times before, prices in the App Store change frequently. Grab these freebies before you miss out on a top bargain.

Remember to let us and your fellow readers know about any other great free apps in our comments section below.

Additionally, you can find out about all the latest App Store updates, price drops, and more by using the cleverly hidden hyperlink in this paragraph.

And if you're craving even more quality freebies, be sure to check out our sister site Free App Alliance for daily recommendations of the best free apps the App Store has to offer.

The Blocks Cometh (iPhone)



The Blocks Cometh, which takes place in a world that's falling apart, is an endless-climber that tasks you with dodging descending blocks and surviving for as long as you possibly can.

There are numerous characters to unlock as you play, including special guests such as The Agent from pixel-art platformer League of Evil.

There's even support for Apple's Game Center, which means you can unlock more than 30 achievements as you hop, dodge, and jump through Arcade, Casual, and Gamebot game modes.

Download The Blocks Cometh
TI Mobile (Tactical Intervention)_PLUS (iPhone and iPad)



TI Mobile (Tactical Intervention)_PLUS
is a Time Crisis-esque first-person shoot-'em-up from Counter-Strike creator Minh Le, which sees you become a member of a highly trained counter-terrorist unit.

If you're going to rid the world of extremists and fanatics, however, you're going to need a ton of weapons. Luckily, you have access to machine guns, RPGs, sniper rifles, tactical shields, and even grenades.

There are three different game modes: Story, Survival, and Time-trial.

Digital Chocolate, CrowdStar, Gamevil, MocoSpace and PerBlue announced for Mobile Gaming USA 2012

The first Mobile Gaming USA event is gearing up ready to descend upon San Francisco from 9-10 May 2012, with an agenda packed with speakers announced.

The event claims to be the "first US-based conference devoted exclusively to the discussion of smartphone and tablet gaming," and will focus on a range of mobile gaming topics including cross-platform play, moving from console to mobile, and the ever present free-to-play debate.

Talk to us

The first day of the event will kick off with Jason Loia, COO of Digital Chocolate, with a keynote entitled Bridging the Mobile Gaming Divide, with a focus on cross-platform play between tablets and smartphones.

Eyal Rabinovich, co-founder of MoMinis and Mitchell Weisman, CEO of LifeStreet Media will take on a debate of freemium business models, in their talk entitled Taking the Free out of Freemium: Discussing today's best practices for monetising FTP mobile games through in-game payments and virtual goods.

There will also be a talk from location-based gaming specialist PerBlue as CEO Justin Beck takes to the stage on the second day.

Other speakers include VP of Gamevil Kyu Lee, MocoSpace CTO Jamie Hall and CrowdStar's director of biz dev Randy Lee.

Executives from Atari, Playmatics, WildTangent and Arkadium will also be talking.

Should you want to find out more about the event, then you can visit the Mobile Gaming USA website.

Original Source

Mobile Game Development

Gaming focus for HTC with PlayStation certification

Gaming focus for HTC with PlayStation certification

Great news is coming this year for HTC smartphone and tablet owners as an announcement is expected on Sony PlayStation certified games coming to these devices in the future. Classic PSOne games like Crash Bandicoot will be accessible as well as new games and apps.

Those who are excited already will find that HTC will be one of the first companies barring Sony themselves to obtain PlayStation certification for its mobile devices and in an article on Pocket-lint they talk about the announcement expected this year. Hopefully this statement will be made at the upcoming Mobile World Congress in Barcelona as the actual Sony PlayStation certification program was announced more than a year ago when the PS Vita was launched in Japan.

With the PlayStation Suite SDK in closed beta already, HTC users will be able to play, not only PSone classics but also new games and apps are also expected, and Kaz Hirai the Sony Computer Entertainment CEO mentions this expansion as a cross-platform initiative for Android tablets and smartphones. Could this be a welcome addition to the demanding world of mobile gaming?

This opportunity will give HTC more that just music to concentrate on and the chance to compete with Samsung and Apple who have had all the attention when it comes to the lasts year’s sales. We remember some of those good old PlayStation One games that seem to have been left by the wayside, this will be the ideal opportunity to rekindle our love for some of those games that we miss, and ask ourselves why has this not been thought of before?

HTC has not commented when they were asked about the connection between their devices and the PlayStation certification although it is suggested that the certification will be awarded in the latter part of this year. Comments suggest that the PSP and PS Vita will always be preferred although some feel that the PSOne games will not be the only PlayStation titles on offer, as there could also be PSP, PS2 and PS3 digital downloads.

Many people who own a HTC device will see this as a win win situation so those who are not in possession may well contemplate getting one just for this feature alone. If this is just the first of many deals like this, how will this effect Apple with their gaming apps?

Original Source

Mobile Game Development

PS Vita keeps mobile gaming, PS3 connectivity at heart of US push


As the PlayStation Vita readies its big release here in the United States, we’ve got more than enough reason to want to pick one up and not stop playing for days on end. And as the advertising world begins to size up the situation, they’ve decided to target the gamers amongst use with a tendency to not stop playing unless they must. PlayStation Vita is a gaming system that’ll allow you to play your PlayStation 3 games at home, convert your save to your PS Vita machine, continue to play, and play again when you’re back to your system – there’s no need to play outside every again!


For it’s truly the everywhere gaming model that Sony is latching onto here, with gamers that want an unending stream of games at their fingertips at the heart of it all. It’s not just gaming on the go that these players desire, Sony has decided, its inexpensive gaming, games that can be downloaded and accessed anywhere, all the greatness of the mobile world that’s been missing in the hardware world. Smartphones and tablets are the opponents of the PS Vita, so says Sony.
The folks at Interpublic Group of Companies group Deutsch’s executive vice president and creative director, mister Jason Elm, spoke with the NYTimes about the campaign they’d whipped up for the current continuation of the worldwide release of the PS Vita. He’s got no qualms with wanting the gamers of the earth to plug in and tune out:
“[This campaign's audience is] very socially plugged in, mobile, out and about, both physically and on the Internet. Gaming is no longer playing alone in a basement by one person with one machine; it’s all networked.” – Elm
The operating system on the device has been suggested as being a viable candidate for additional wireless-data-connected devices as well, with Yoshio Matsumoto, Director of Business and Sony Computer Entertainment SVP, speaking on how this device is just the thin edge of the wedge:
“[Translated:] I’d like to point out that I mentioned the first thing Vita is is a hardware that provides digital entertainment only, and there there is the Vita OS which at the moment is just the OS made to provide it. The OS will continue to provide entertainment of all kinds, and though it’s made here to provide for a portable machine the best gaming experience for game enthusiasts, this is the thing edge of the wedge first.” – Matsumoto
So what we’ve got here is the successes of the mobile world in a smartphone-esque operating system running on a fully PlayStation 3 connected handheld gaming powerhouse. It’s as if it couldn’t possibly fail, yes? We’ll see how the PS Vita fares here in the USA after it’s been out for an extended period – soon!
 Original Source

Mobile Game Development

Mobile Gaming, In-app Purchases on the Rise as Tablet, Smartphone Adoption Surges: Study Read more

Increasing popularity of tablets and Smartphones have led to a surge in mobile game downloads along with in-app purchases if findings of a recent report published by Park Associates are to be believed.
According to the study in last three years the percentage of gamers in US who tend to download games onto their mobile devices has risen from 7 per cent in 2008 to eighteen per cent in 2011. In addition, gaming applications seem to significantly contribute to the earnings of Facebook games.

Amongst tablet users, the number of people playing games for at least an hour in a month stood at 71 per cent for adults while the same in case of teenagers stood at 79 per cent. With improved versions of tablets like iPad2 hitting the market, the choice of games for this genre is likely to grow in near future and quite expectedly game publishers are looking to introduce more complex and engaging game titles specifically tailored towards such devices.

The report stressed on the fact that in-app purchases are changing the way gaming industry can look to monetise their products in coming days. Explaining the rationale behind the view, Pietro Macchiarella from Park Associates mentioned "In-app purchases greatly expand monetization of the free-to-play model, thanks to seamless payments. Already, most of the top grossing games on iTunes and Android can be downloaded for free and generate the majority of their revenues via virtual purchases."
Mobile Game Development

Tencent mobile game platform hits 200M users

Chinese social giant Tencent now has 200-million registered users on its mobile gaming platform Mobile QQ Game Hall.

Accroding to Marbridge Consulting, the Shenzen-based tech companysome 13-million of those users log onto the platform on a daily basis. At times there are up to a million people on the network at the same time.
A large part of Mobile QQ Game’s success comes from the fact that it caters for China’s largely fragmented mobile ecosystem. Users can access Symbian, KJava, Android, iOS, Windows Phone 7, and HTML 5 versions of the platform.

The most notweworthy thing about those numbers, however, is the fact that the platform only offers “several dozen casual games” at present.

A large proportion of those games are casual card and board games such as Dou Dizhu, Chinese chess, and Tetris.

One thing in Tencent’s favour, however, is that it has linked Mobile QQ Games to its weibo service for the Symbian and Android clients, which has over 250-million users.

For some perspective on just how impressive the numbers coming out Tencent are, it’s worth taking a look at the ones from Facebook.

After all, the world’s most popular social network recently announced that it would undertake a massive push in the mobile social gaming arena.

At the moment it has around 60-million people interacting with its apps. Bear in mind that those apps cover a number of areas outside the social gaming space (although Zynga accounts for around 19% of its revenue) and you get a glimpse of just how far ahead China’s web space really is.

TheNextWeb reports, however, that Mobile QQ games may soon have a significant rival in the space.
Japanese platforms DeNA and GREE — both multimillion dollar companies in their own right — are already active in the Chinese market. The latter, meanwhile, recently greed a deal to bring its platform to Baidu Yi
devices, building on a similar deal with Alibaba to take its gaming platform to Aliyun OS devices.

Tencent has one of the largest social portfolios in the world. Aside from its weibo, its properties include the massively popular QQ instant messaging service, which is the world’s largest online community.
Emerging markets media giant Naspers has a stake in the company.

Original Source

Mobile Game Development

Mobile Super Bowl Apps Score With Football Fans

This year, getting ready for the Super Bowl includes more than putting on your team’s colors and buying lots of chips and dip. Now, football fans are doing something else in preparation for the big game: downloading mobile super bowl apps!

According to Mobile Marketer, Shazam, is a mobile app that many football fans will be downloading. Shazam is an app that captures music, gives you information about songs, and lets you buy songs directly. Mobile Marketer says, “With Shazam’s 175 million users, marketers can assume a significant overlap with their customers. So it makes sense that one-third of the Super Bowl ads on Sunday, Feb. 5 will be Shazamable.”
The article went on to say, “Consumers who use the Shazam app to capture audio from these commercials will be able to enter sweepstakes for major prizes, view special content, and receive free music. The results are impressive: Shazam-enabled ads are claimed to deliver 350 percent higher engagement over ads whose only call to action is “Follow us.”

In addition to all the football fans downloading Shazam, they’ll also be downloading the Chevy Game Time app that gives users a chance to win free prizes (including Chevy vehicles) by answering trivia and questions during the game.

Mobile Marketer says, “The Adbowl 2012 mobile app lets you vote [on your favorite Super Bowl commercials] and view results from the comfort of your couch. Will it be Geico’s gecko or Kia’s hamster? The nation awaits the results.”

PepsiCo is also encouraging mobile check-ins with social TV and user interaction during Super Bowl XLVI using the aforementioned Shazam. Notes Mobile Marketer, “The brand’s TV commercials are focused around Pepsi’s sponsorship and work with Fox’s The X Factor show. The ads will feature a Shazam logo in the bottom corner of the screen that users can snap with the Shazam app. Viewers who use the Shazam app can watch a music video during the show.”

“Pepsi is also using GetGlue to interact with users during the Super Bowl game. Users who check-in to the game can access additional content and receive coupons for buy-one-get-one-free Pepsi products.”
The Coke polar bears will be reacting to game plays and Super Bowl commercials in real-time on the company’s micro-site. Fans can visit Coke’s Facebook page to RSVP for their mobile-friendly Coke Polar Bowl.

I spoke with Bryan Laurienti, co-owner of BBB Systems and he said, “The Super Bowl is already a very social event, so adding mobile technology into the mix presents brands with an exciting opportunity. They’ll be able to reach more users by word of mouth and they’ll see a big jump of pre and mid-game mobile app downloads thanks to social sharing.”

 Original Source

Mobile Game Development

iOS Game Design This Home Lets You Construct And Create Your Dream Abode

Design This Home, the latest game title from iOS mobile game development studio App Minis, is debuting as a new way to add gaming elements to designing your dream house, keeping your residents happy, and completing tasks. As App Minis founder Alex Ahlund explains, “Think The Sims with a greater emphasis on home decor and design.”

Design This Home, which is currently available for download in the App Store, allows you choose from a number of architectural styles of homes including modern, traditional, country, Southwestern, European, Asian, and Victorian. You then have nine different rooms to decorate and can customize every element of your home such as arranging furniture, putting up cabinets, painting the walls, renovating the floors and more. As you complete more tasks, you increase your home’s value and collect more income from your residents.
At launch, the game includes 500 items of customization. Ahlund says the studio places a heavy focus on visual design in crafting the graphic rich and animated 2D iOS title.

You may remember Ahlund from his former company, mobile app directory AppVee, which was sold to Appolicious in 2010. A former video game designer, Ahlund decided to go back to his roots to launch an iOS game development studio. The studio’s current offering of games have 7 million downloads in total. The startup itself is composed of former employees from Electronic Arts, Atari, PlayFirst, Floodgate and Google.

Original Source

The game within the game: Making mobile gaming work for developers and consumers

2011 was a banner year for mobile gaming. We’re now seeing 60 percent of smartphone users regularly playing games on their devices and surveys indicate that number will only increase. That’s a remarkable achievement considering only 18 percent of gamers played on mobile devices in 2009.
Mobile game development has also transitioned, from niche hobby to lucrative profession. While developers continue to push the boundaries of mobile gaming, the industry must consider the business imperatives affecting the evolution of this dynamic marketplace. As it does so, companies will have to address three distinct challenges:

Console vs. mobile

Technology hurdles that once prevented mobile gaming from rivaling console gaming are gone. Battery life, formerly a huge hurdle for mobile devices, is less of an issue now, although there will always be trade-offs around how and where the best gaming experiences are delivered. Advanced mobile technologies are offering better power performance for longer play as well as new innovations, all of which can match the console online experience. This raises the question of whether the next-generation gamer will need to buy a dedicated gaming machine at all, if their mobile devices can match the console experience.
At the same time, visionary companies are taking mobile gaming to uncharted places. Take vision-based augmented reality (AR), which superimposes 3D graphics on real world objects and landscapes to create immersive 3D games that combine real and virtual worlds. The mobile technology in this area is advancing and bringing brand new gaming experiences to life. Imagine the camera in your smartphone being able to recognize the objects you see and provide information in real time that would be useful to you as you moved around. Companies doing research in AR for mobile are working on the technologies to make that possible — and it’s something that you can’t do at all in the traditional console world.

The LTE revolution

Next-generation 4G networks are winning points with consumers as game developers harness bigger, faster pipelines in new and creative ways. The industry-leading 4G standard is now Long Term Evolution, or LTE, and it’s enabling a whole new kind of mobile game.
For example, Gameloft (a Qualcomm partner) will soon release Modern Combat 3, an exclusive game that is one of the first massively multiplayer on-line (MMO) mobile games to take advantage of LTE’s bandwidth and low latency. LTE opens the door to MMO games for more powerful mobile gaming experiences. That’s exciting for the millions of players seeking to replicate the intensity of online console gaming on their mobile devices.
LTE’s main game development challenge is production expense: It costs more to make an LTE game, with its richer graphics and larger amounts of data, than a game meant for a lower-bandwidth connection. While LTE is quickly expanding in the U.S., it needs broader penetration to become a profitable and viable option. Until then, games made for LTE will be slow in coming to market, especially from smaller game developers.
The solution? An ongoing commitment from the mobile industry to double down on proliferating LTE on a global scale. As the networks become universal and more LTE-enabled devices come to market, it will make economic sense for developers to commit to the technological investment. Mobile enablers and carriers can help set the table for their game developer partners and bring more LTE games to life by driving LTE access and adoption.

Getting graphic

Mobile graphics innovation is at an all-time high. Enhanced graphics processing units (GPUs) make it possible for consumers to enjoy immersive gaming experiences on mobile devices that were previously only possible on consoles or desktop PCs.
Many developers have started to enhance their games with the addition of new location-aware and social features, as well as optimizations to enable higher performance when running on mobile devices. However, this is still far from the norm. Business realities often necessitate optimizing games for the capabilities of lowest common denominator hardware, resulting in a less impressive user experience for a wider audience. Managing that balancing act is a challenge for any developer.
Chipset companies and manufacturers must work with middleware and game engine vendors to bring an increased supply of optimized implementations to mobile platforms. By offering developers the best of both worlds, we’ll progress toward an ecosystem where the optimal gaming experience — one that takes full advantage of the GPU — is possible on the majority of mobile devices.

A whole new world

The future is bright. We’re on the verge of mobile experiences that previously only seemed possible if Captain Kirk and Spock were prominently involved.
Creating the best possible gaming experience across wireless platforms is the only way to equal (and potentially surpass) console gaming while spurring innovation within the mobile industry. But we can only get there by thinking bigger. That means increasing the ratio of games fully optimized for the capabilities provided by modern mobile hardware.
If we’re to make AR and LTE gaming an everyday reality, we must begin by embracing and taking full advantage of the incredible developments made over the past couple years. It’s a daunting challenge, but it’s one we can take on together. Game on!

DeNA, NetDragon form new Chinese localizing social games studio

Chinese online/mobile game developer and operator NetDragon revealed today that it is set to form a new social games studio with Tokyo-based social and mobile gaming giant DeNA, with the aim to develop mobile social games for the Chinese market.

The two companies will form the new studio in the first quarter of 2012, with paid-in starting funds of $6 million, and initial staff numbers of around 30.

The new studio will be looking to localize non-Chinese social smartphone games for the region, including a number of DeNA's own in-house titles, and some third-party titles.

These localized games will then be operated through DeNA's Mobage network in China, and be made available via NetDragon's digital distribution platforms.

Looking to the future, the studio also plans to develop original in-house titles, with a focus on MMORPG titles for mobile gamers around the world.

"The joint venture will allow DeNA to leverage NetDragon Group's capability in developing and operating Chinese games, its proven business management experience in China, as well as NetDragon's highly popular mobile app store," the companies said in a joint statement.

NetDragon and DeNA first announced a joint partnership back in April of last year, when they revealed they would be sharing mobile game development resources and distribution platforms with each other.