Ubisoft planning cloud based storage for mobile games

By saving games on cloud storage, you can play the same games from any other device and from the level where you left playing on one device.

International multi platform video game software developer, Ubisoft seems to be working on revolutionising the mobile gaming industry with its new technology that will allow players or users to save their game related data on the cloud storage. The benefit of having cloud based storage is that you can play the same game from any other device and that too from the same level from where you left playing on another device.

Head of digital at Ubisoft, Chris Early told Pocket-lint, "I think this (cloud storage based gaming) is a huge issue and I personally can't stand it where I have to do something over again. We have a cloud-based storage system for that data for you."

Chris also confirmed that Ubisoft's forthcoming game Ghost Recon Commander will utilise cloud storage, allowing you to access the game on multiple platforms including Facebook, mobile and tablet devices.

Game's generally create smaller user data files that are saved on the devices which allows the devices to remember what stage or level the user was playing last time. If that same data is made available online, the games can be played from any platform. So this technology makes ultimate sense for users having multiple devices that too with different operating systems as well. So just imagine yourself playing a Boss Fight on your Android phone and just to do it better, you move to your tablet and continue the game from where you left.
Although the plan sounds really nice the real world usage of this new technology depends on the ability of the developers and how well they implement the idea. As Ubisoft has told, it will be including the new tech in its upcoming games so it's just a matter for time before we know that.

Original Source
Mobile Game Development

DeNA and Disney bring three co-developed social mobile games to worldwide Mobage platforms

Following the launch of co-developed Disney Party on the Mobage network in Japan on 28 March, Disney Japan and DeNA have revealed further details of their partnership.

This will see the two companies collaborating further, with Disney announcing it will release Disney Fantasy Quest, in Japan on April 2, and a title based on Marvel Comics characters due in the summer.

The former will be a card collection game, while the latter will be a card-battler.

All three free-to-play games will be rolled out to DeNA's localised Mobage platforms - Mobage Global (US/Europe), Mobage China, and Daum Mobage (South Korea) during the summer.

Best of friends

This will be the first time games DeNA has jointly developed have been released outside of Japan.

The two companies are considering further titles for global release and will also be working together in areas such as movies, TV programs and smartphone apps.

"We are very excited about working closely with DeNA which is the market leader of mobile games, to provide great new services," said Paul Candland, president of The Walt Disney Company (Japan).

"We are also looking forward to inviting our audiences all over the world enjoy Japan-made original game content through DeNA's global platform."

Mobile games market to triple in size to $7.5 billion by 2015, reckons SuperData

Having compiled its stats for the benefit of February's Casual Connect meet in Hamburg, research firm SuperData has detailed the growth it expects to see in the mobile market in the coming years.

The headline projection is that, as a whole, the industry is set to triple in value over the next four years.

SuperData values the mobile market at the $2.7 billion mark, though that's a figure will rise to $7.5 billion by 2015.

The majority of that growth, it's suggested, won't come from established markets such as the US or Europe, but Asia, which will see its own mobile industry revenues predicted to expand to $3.2 billion during the same period.

However, putting this into perspective, yesterday, research for UK trade body TIGA calculated the size of the mobile games market in 2011 at $7.9 billion.

Freemium for all

"The mobile gaming market is key to building a successful strategy," said VP of research Janelle Benjamin of the figures.

"Only by capitalising on the early momentum can game companies establish a sustainable footprint for the longterm."

Capitalising on this momentum, as SuperData suggests, means embracing the rise of the freemium model. The firm claims 55 percent of all game revenue is amassed in this manner, with advertising comparatively accounting for just 6 percent.

By 2015, it's predicted, freemium revenues will rise further to account for 62 percent of what will then be a far larger mobile market.



On the free to play market as a whole, SuperData claims only between 3.5 percent and 10 percent of players will ever convert to paying customers – a figure that ties in with comments made by ngmoco's Ben Cousins during the Free 2 Play Summit in London – spending an average of between $8 and $15 a month.

Five great games that push the iPad 3’s Retina display

Summary: All work and no play make Jason a sad boy. Here are five games that I’m thoroughly enjoying on the iPad 3’s new Retina display
There are a lot of reasons to love the iPad 3, but the most compelling — by far — is the screen. The Retina panel in Apple’s third-generation table is nothing short of amazing and you really have to see it to appreciate it. Specs, pictures and Internet video simply can’t capture all of its pixels, and they don’t do it justice.
To take full advantage of the iPad 3’s new retina screen you need apps that push its 3 million plus pixels to the limit. Here are a couple of games that I recommend if you want to see the full potential of the iPad 3:
Sky Gamblers: Air Supremacy - Jason O'Grady
Sky Gamblers: Air Supremacy ($4.99, App Store)
This flight simulator from Bandai Namco is simply mind-blowing on the iPad 3. The graphics, playability and utter realism are a thing to behold. The aircraft, sky, clouds and terrain are wonderfully realistic and, more importantly, the game is easy to pick up and just play. It features several tutorials to get you up-to-speed quickly and it’s simply to touch Play > Dogfight to jump right into the action. In my first night of flight training I actually had to exit to home screen after a few too many barrel rolls and high-speed loops made me feel a little queasy.
Modern Combat 3: Fallen Nation
Modern Combat 3: Fallen Nation ($0.99, App Store)
This insanely visceral first person shooter features an apocalyptic battle for the freedom of the United States that’s been updated for the Retina-capable iPad 3. New high resolution graphics make MC3 one of the best FPSs on a mobile device. Engage in a solo campaign or join up to 12 players in 6 exclusive maps and 7 different modes. I’m not normally an FPS-guy but for $1 it’s hard to beat (it’s normally $6.99). One downside is that MC3 isn’t yet optimized for the 1080p Apple TV and sometimes displays in a quarter of the TV when playing in AirPlay mode.
Real Racing 2 HD for iPad - Jason O'Grady
Real Racing 2 HD ($6.99, App Store)
This driving sim keeps getting better and better. Like flight simulators, driving sims are a natural fit for the iPad’s accelerometer controls. Hold the iPad like a steering wheel to steer and tilt it forward to accelerate and backward to brake. RR2 features 30 licensed cars, 15 stunning locations and over 10 hours of races. It’s so enjoyable that I could play it for hours. The March 15 update features full 2048 x 1536 Retina support with 4x anti-aliasing and it’s absolutely killer on the the big screen with AirPlay.
Infinty Blade II for the iPad - Jason O'Grady
Infinity Blade II ($6.99, App Store)
While I’m positively salivating to play the third ‘Blade installment (Dungeons) which is optimized for the iPad 3, Epic Games will only say that it’s “coming soon.” In the mean time, IB2 has been updated for the Retina display in the iPad 3 and is worth the $7 just for the stunning environments and beautifully rendered exotic locations. This sword-fighing masterpiece features multiple classes of weapons, armor and spells and an intuitive pick-up and play interface that makes it the reference mobile game for the iOS platform.
Flight Control Rocket on the iPad - Jason O'Grady
Flight Control Rocket ($0.99, App Store)
There’s more than one space-themed game available for the iPad. I thoroughly enjoyed playing the original Flight Control on the iPad with my daughter that I had high expectations for the sequel. This update to Firemint’s popular path-drawing game features an updated sci-fi theme with 15 spacecraft with unique abilities and characteristics. My only nit is that Flight Control Rocket is really a freemium game that EA’s charging $1 for. If they’re going to bloat it with coin spam it should be free. I would prefer to pay $3 of $4 to end the incessant pitching to purchase more coins. I hope that EA doesn’t ruin Firemint’s Real Racing 3 in the same manner.

Original Source
 Mobile Game Development

‘The Lorax’ mobile game is free and developed cross-platform

Universal Pictures’ Dr. Seuss’ The Lorax opens today, so ticket-holders may be interested in downloading Truffula Shuffula to play while they’re in line for the 3D animated movie. It’s the official mobile game of the movie, and it’s free for both Android and Apple’s iOS.

Truffula Shuffula was developed by Dallas-based digital studio Blockdot using the Corona SDK cross-platform mobile development framework from Ansca Mobile.

“Universal Pictures wanted us to create a game for all the major mobile devices,” said Jay Rutherford, Blockdot’s director of Application Development. “By using Corona to build the game once and manage a single code base, we kept costs down and actually gained more time to work on game details, polish and lots of extras.”

The resulting pattern-matching Mobile Game Development incorporates imagery and sound effects from the movie, including a few soundbites of dialog from characters like Danny DeVito’s Lorax.

In addition to DeVito, Dr. Seuss’ The Lorax features the voice talents of Zac Efron, Ed Helms, Taylor Swift, Rob Riggle, Jenny Slate and Betty White.

The movie is a Universal release of a Chris Meledandri production, produced by Meledandri and Janet Healy with executive producers Audrey Geisel, Ken Daurio and Cinco Paul. It was directed by Chris Renaud with co-director Kyle Balda. The screenplay is by Cinco Paul and Ken Daurio, based on the book by Dr. Seuss (Theodore Geisel).

From the creators of Despicable Me and the imagination of Dr. Seuss comes Dr. Seuss’ The Lorax, a 3D-CG adaptation of the classic tale of a forest guardian who shares the enduring power of hope. The animated adventure follows the journey of a 12-year-old as he searches for a real Truffula Tree, the one thing that will enable him to win the affection of the girl of his dreams. To get it he must find the story of the Lorax, the acerbic yet charming character who fights to protect his world.



Game developer Mika Mobile halts work on Android titles

Battleheart

Codemasters Extends Video Game Partnership with Formula One

 
 
Codemasters® will remain the home of official FORMULA ONE games with the confirmation that it has extended its partnership with Formula One World Championship Limited in a further multi-year agreement to develop and publish multiple titles for video game consoles, personal computers, mobile devices and online platforms.

Bernie Ecclestone, Formula One group CEO, said, “Codemasters has created some of the best and most successful FORMULA ONE games to date. We and the teams work closely with them and look forward to creating more award winning games together in the future.”

Rod Cousens, CEO of Codemasters said, “We got off to a strong start with FORMULA ONE but we harbour ambitions to do much more. FORMULA ONE is in the front of our minds at Codemasters and we give it the focus and attention it deserves. We have established close links across the sport and they know that, in Codemasters, they have a great partner.”

“We remain ambitious with our plans and want to take the series forward. We want to take it to new geographies, make it available on new platforms, to new audiences. We are taking FORMULA ONE to a new online platform this spring and our portfolio will be extended with a FORMULA ONE experience that will address a younger video game audience later in 2012. Our teams are hard at it, creating world class FORMULA ONE games across multiple genres for players irrespective of location or gaming platform and now, for many years to come.”

Codemasters will continue to produce the official FORMULA ONE game for worldwide release; development will remain with the BAFTA award-winning studio team at Codemasters Birmingham. The FORMULA ONE portfolio will be expanded with F1 ONLINE THE GAME™, a free-to-play online management and racing game, which will go live this spring. An additional and all-new FORMULA ONE experience for a family audience is due this holiday season with details to be announced.