Game Development Essentials - Mobile Game Development - Book Review

When you ask someone what they do the most on their iPhone or Smart phone, the most common answer would be “playing a game”. The most successful game on the Android and iPhone market is Angry Birds, a game so simple in design, yet so addictive and fun for its worth. When a developer is told they need to make a game for a device that is so small compared to your average computer/console, creativity is where they strike out at the most. Because if they aren't creative with the space they have, then they won't succeed on the ever growing mobile gaming world. 

Within just over a decade, mobile game development has grown into something no one expected. The capabilities we have today, and what developers are trying to do to stay different and unique, is just amazing. No one expected your average phone user to be able to play 3D intense games like Rage or something more advanced then Snake for Nokia phones. 

Game Development Essentials: Mobile Game Development is another in the series of books written by Kimberly Unger & Jeannie Novak designed for gamers, developers and people who want to learn more about their industry. It's a book that doesn't lock itself to one audience, so whether you are just starting a independent game, or you're a senior game designer, you will find everything in the book useful. 
What is so great about these book series is that it gives you everything you need to know in a well-laid-out and readable manner. It doesn't try to confuse you with hard-to-understand titles, vague meanings and subjective terms, but instead, gives you chapters that explain themselves well, diagrams that make sense, interviews from developers and even more. 

Probably the greatest thing about the Game Development Essentials: Mobile Game Development is the DVD that comes with the book. This DVD contains everything you need to start off as an indie developer, with game engine trials, software trials which are extremely handy, documentation that is always proven to be useful, SDKs and even video interviews with other developers.

The book includes a wide variety of information suitable for beginners to the more experienced developers already in the game development industry. Allowing the reader to see a comprehensive examination of mobile game history, platforms, tools, genres, marketing, and a look at the future of mobile gaming, Game Development Essentials: Mobile Game Development looks like it could be the 'go-to' book for anyone interested in the mobile market. 

I recommend this book to anyone who is either starting their own company, or is just interested in a little bit of background, it's most certainly a well thought out book, and especially with how quickly the smartphone technology is growing, it shows that developers need to think more outside the box than inside the box, to really tap into that creative flow that comes from breaking your limits.

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